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Meanwhile every other game has it so the gun is pointing forward, but until you hold that other button that bullet will go in a random direction once it exits the barrel. You don’t have to be zoomed in to hit a shot with the SR. It is why the snipers of Halo are the best out of every other game franchise. Now every game has it so unless you are holding another button or trigger besides the one to shoot the gun, your bullets will go randomly in a wide cone and hardly ever hit your target. That is how shooters used to be… until Medal of Honor came around and introduced the ability to look down a gun’s sights to focus the bullets in a tighter spread at the enemy. It used to be that if it didn’t have a scope on it, you couldn’t actually aim the gun beyond just pointing it at the enemy. … … … … … literally that is the only reason ADS was added to shooters. The point of ads isn’t to tighten the spread
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It is a strategy of finding the tools of the battlefield and maximizing their effectiveness. Someone picked up the Sniper Rifle? I best go for the Drop Wall to provide cover over long sight-lines or get the Active Camo to keep myself hidden as I sneak up on their snipers nest for a backslap kill. I see someone running with the Sword? Best go for the Repulsor to knock them into the pit-fall or at least keep them at a range where they can’t slash me while I can deal damage with my BR or Sidekick from a distance. OR get the Grapple-Shot for easy boarding and evasive maneuvers as I approach said Wraith. Someone has the Wraith? Best go get the Rocket Launcher to eliminate that target. Halo is a shooter where you have the same starts and the victory goes to those who have both the skill and the strategy of obtaining the tools on the field and using them effectively against the opposition. A Knight won’t be able to eliminate the Pawn nor vice-versa because the pieces are arranged a certain way. Everyone should have the same movement options at all times.Ĭhess works as every piece having certain mobility, so your analogy doesn’t really work since just because two pieces meet on the board DOESN’T mean that they are able to take one another out. Late Night Gaming even explains why Bungie makes use of the lowered reticle not only in Halo, but Destiny as well.Īgain your ignoring the fact that one person has a movement option and the other doesn’t. Which is just problematic as now you had less awareness in scenarios where the threat can come from above. With this annoying universal ADS mechanic, the reticle was raised to make it be a clean transition for all guns. It gives you more spatial awareness, especially in areas where verticality is something that you must be wary of in the event someone is above you.
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The beauty of a lowered crosshair is to allow only 1/4 of your screen to be taken up by the floor rather than 1/2 of the screen. Halo Infinite kept clambering and gave us the Grapple-Shot. Halo 5 added Clambering and Ground Pound to your methods of movement around the map. The point of ADS is to tighten the spread of your shots and to slightly or heavily zoom in your gun, depending on if it has optics or not.īut the real reason I hate Halo 5 & Infinite’s universal ADS? Was it all ADS? No.ĭude… that is just arguing semantics.
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Pyshically putting the gun in front of your face in the middle and using the iron sights. Do you know what ads is? Aim down sights.